CMP 80V -- Fall 2002 -- Course Overview

 

Main Text: The VRML 2.0 Sourcebook
by Ames, Nadeau, and Moreland
Additional Text: The VRML 2.0 Handbook: Building Moving Worlds on the Web
by Hartman and Wernecke

Prerequisites: Computer literate -- need to know how to use email, read/post to newsgroups, and know one Unix editor. Web knowledge is also useful.

Tentative Grading Policies: Course evaluation will be based on class/laboratory attendance/participation (20%), laboratory exercises (30%), exams (30%), and project (20%). You need to pass all of the components in order to pass the course. There is no final exam.

There will be no make-up exams nor laboratory exercises. There will be NO incompletes given in the class.

Attendance: Attendance in the lecture and labs are required/mandatory.

General Policies: Unless noted otherwise, all course work are based on individual work.

Comupter Accounts You need a CATS account in order to log onto the machines in the lab. If you don't have a computer account yet, make sure you see the TA as soon as possible.

Questions/Discussions: Aside from the lectures and labs, you can clear up any questions you might have during regularly scheduled office hours, or by appointment. You can also reach myself, the TA, or the reader/tutor and get your answers by email. In addition, we have the newsgroup ucsc.class.cmp80V devoted to topics relevant to this class (also occasional graphics related job ads and announcements). Finally, we will be putting handouts and other information on the web. Make sure you bookmark the class web page and check back at least once a week.


 

Tentative Course Outline

Week Dates Topics/Discussions Chapters Exam / Project / Homework
0 Sep 19 Overview, What to expect 1 .
1 Sep 24,
Sep 26
VRML browsers and navigation, some cool VRML worlds 1, 2 Homework 1 (static worlds)
2 Oct 1,
Oct 3
Analyze VRML worlds, how did they do that, primitive shapes 2, 3 .
3 Oct 8,
Oct 10
VRML builders 5, 6, 7 Homework 2 (your first world)
4 Oct 15,
Oct 17
More cool worlds, moving things around 2 ,4, 11, 12, 28, 29 .
5 Oct 22,
Oct 24
Hot links, more complex objects 11, 13, 14, 15 .
6 Oct 29,
Oct 31
Color, Shading, Lighting 10, 16, 19, 20 EXAM #1
7 Nov 5,
Nov 7
Action and Interaction 8, 9, 20, 27 Homework 3 (fancier world)
8 Nov 12,
Nov 14
Textures, Audio, Glitz 16, 17, 18, 21-24, 26 .
9 Nov 19,
Nov 21
Level of detail, Scripts, Applications 25, 30 Final project demo
10 Nov 26 . . EXAM #2


Last modified Wednesday, 02-Oct-2002 13:01:56 PDT.