Write a program to implement progressive radiosity. Program should be written in OpenGL and the GUI in fltk. You must have at least one object and one area light source in your scene.
You have a lot of flexibility in terms of how sophisticated you want your program and/or interface to be. For example, highlighting the current shooting patch; constant and gouraud shading; orthographic or perspective projection; different data object(s) to manipulate; etc.
As an extra, you can implement incremental radiosity also.
The fltk package is in the /projects/public/fltk directory on the cse machines. An executable of fluid for windows is available by clicking: fluid.exe . Some sample opengl/fltk programs are available here. Best place to start is with simple .
Here's a sample radiosity image from a student's project some time ago.
Bunch of graphics models are available
here .
You can also use other models on the web.
For example, VRML indexed face sets are very similar to the graphics
model files above.
Likewise,
you can use other 3D modelers to customize your own objects.
Last modified
Monday, 13-Jan-2003 23:14:21 PST.