We have measured performance for TCP-SC through simulations using the
``ns'' network simulator [16]. The simulator contains
implementations of TCP Reno and TCP Vegas.
TCP-SC was implemented by modifying the existing TCP-Reno source code
to include the new congestion avoidance and error-recovery schemes.
Unless stated otherwise, data packets are of size 1Kbyte, the maximum
window size,
for every TCP connection is 64 packets (which
corresponds to a receiver advertised window of 64K), and the initial
ssthresh is equal to
.
All simulations
are an FTP transfer with a source that always has data to send;
simulations are run for 10 seconds.