CS262 Final Project
Research, Paper, and Presentation
Overview
The final project for the class is designed to give you
a chance to go into a little more depth in an area of animation of interest
to you, and also to give you some experience in approaching research.
While a project of a few weeks probably won't include much
original research, you might have some creative ideas to contribute.
Remember the implementation is only one part of this project. Equally
important are to get a firm grasp of some research, to present it
in class, and to write a good technical report.
Project Requirements
- Project Topic: due 10/31/02.
A one page (not less) description of what your project is,
why you are doing it, and how you will approach it. It should
include at least 5 research papers that you will carefully
read and summarize in your paper and presentation. It must
specify what you plan to implement to demonstrate the topic.
Submit this by email.
- Project Implementation: due 11/26/02.
A program that you write yourself that demonstrates some aspects
of the research area that you are exploring. It should be written
in C or C++ and run on the SOE SGI's or the BE 109 Suns.
- Project Presentation: 11/26/02.
On the last day of class, you present a very brief talk on
your subject and show your implementation. Make overheads or
use a laptop for slides. The talk and demonstration together
must be under 15 minutes.
- Project Paper: due 12/2/02.
The paper must be exactly 4 pages in length using the Siggraph Latex format.
It should have the usual sections
found in technical papers: Abstract, Overview, Background, Method, Results,
and Conclusion. It can contain images and tables from your
implementation. The class web page has format files (from ACM
Siggraph), as well as examples. Remember
the incantation: latex, bibtex, latex, latex.
Possible Topics
Here are some topics that you could explore for this project.
You are welcome to suggest another topic but I have to approve it.
-
Collision Detection and/or Response:
Note three papers in 2002 ACM SIGGRAPH Symposium on Animation.
-
Elastically Deformable Solids:
Note two papers in 2002 ACM SIGGRAPH Symposium on Animation.
-
Facial Animation:
Note two papers in 2002 ACM SIGGRAPH Symposium on Animation.
-
Anatomically Based Animation:
-
Skinning:
-
Hair and Fur:
-
Physical Simulation:
-
Constraints:
-
Controllers::
Questions?:
E-mail
wilhelms@cse.ucsc.edu or come
see me.