System Test Procedure
for
<Game
Name>
Version 1.0
<Date>
Contributors
|
Team Member |
email |
Role |
|
|
|
|
Configuration Change Record (CCR)
|
Date |
Version |
Changes/Additions |
Resp. Person |
|
|
|
|
|
Table of Contents
Precondition:
|
Player Action |
Expected Dots and Boxes Response |
Actual Response |
Pass/Fail |
Req Para. |
|
|
|
|
|
|
Equivalence
classes:
Precondition:
|
Player Action |
Expected Dots and Boxes Response |
Actual Response |
Pass/Fail |
Req. Para. |
|
|
|
|
|
|
Precondition:
|
Player |
Expected Dots and Boxes Response |
Actual Response |
Pass/ Fail |
Req Para |
|
|
|
|
|
|
Precondition:
Equivalence Classes:
|
Player |
Expected Dots and Boxes Response |
Actual Response |
Pass/ Fail |
Req Para |
|
|
|
|
|
|
Precondition:
1. Equivalence classes: d
|
Player |
Expected Dots and Boxes Response |
Actual Response |
Pass/ Fail |
Req Para |
|
|
|
|
|
|
Precondition:.
Equivalence classes:
|
Player |
Expected Dots and Boxes Response |
Actual Response |
Pass/ Fail |
Req Para |
|
|
|
|
|
|
Precondition:
Equivalence classes:
|
Player |
Expected Dots & Boxes Response |
Actual Response |
Pass/ Fail |
Req Para |
|
|
|
|
|
|
Precondition:
Equivalence classes:
|
Player |
Expected Dots & Boxes Response |
Actual Response |
Pass/ Fail |
Req Para |
|
|
|
|
|
|